This is my final set of renders using the Sculpt "Embrace"
This series of images attempt to imitate Jase Daniels and Chet Zar, who focus heavily on "Portraiture" of creatures and monsters. Immediately i knew i wanted to crop the images into portrait, so i looked at the rules of composition in portraiture, trying to make the composition interesting. I also used a Low Angle Shot, positioning the camera below the model to make the figure seem threatening or ominous and in a position of power.
Thematically, the image loses some of its story when you can't see the whole scene, but there are still details that hint at the over arching themes. For instance the lips are clearly shown, making it seem more feminine and human, the collar bones are also a clear attempt to ground what the viewer is seeing in reality, whilst also framing the image like a head shot of an actor or a portrait of a famous historical figure.
I also experimented with the colour palette and balance, seeing what different moods i could create by manipulating the renders afterwards.
I like this series of renders because of the closeness to the model, the fact that you can see more of the detail that i painstakingly sculpted across the head, which is different from the other two renders that showed the head from a distance, often with strong shadows over areas of detail. This angle also clearly shows the juxtaposition between the human parts and the more distorted parts, with the lips and chin prominently displayed in the middle of the image.
They are also further experimentation with colour palette, going from the harsher monochromatic schemes of Beksinski and Gric, to the blues and greens that dominate the atmosphere of work by Jase Daniels. I also experimented trying to use the purple atmosphere to make it ethereal and mysterious, hinting at the femininity of the form and trying to emphasise the lips.


































