Although I'm starting to lean more down the illustration side of things, there are certain games that i feel i should mention here.
The first is "The Darkness" a shooter from early Xbox 360 era that put you in the shoes of a mob hit man who gained the power of the darkness. You gained power when hidden in shadows, could impale enemies on huge dark tentacles that formed from two eel like creatures over each shoulder and generally cause mayhem. HOWEVER there was one part where you are transported to hell, represented by an eternal version of world war 1, fought between horribly distorted soldiers and huge machines of war. This section really captured my imagination and i thought it was the best part of the game. The huge open landscape shrouded in mist was so different to the rest of the game , and despite it probably being as linear as any other section i felt lost and over whelmed on the dark and dreary fields.
Thematically these sections could be compared to Zdislaw Beksinski's work, as a lot of the landscapes are similar in tone to the background of level, and the influence of the world wars can be seen in both.
Skip to anywhere after 9-10 minutes into this video to see the section I'm referring to.
Another Game that i find takes the surrealist themes and makes them work, is
Tormentum: Dark Sorrow
From www.ohnoo.com , the developers site.
"TORMENTUM is a dark Point & Click adventure game. The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Giger and Zdzislaw Beksinski. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed."
As it is a point and click adventure game, the player interaction is limited, the character is rarely seen moving on screen, and there are only a few , minimal animations. It basically plays as an interactive art book, but what an art book it is. You can clearly see the influences of Zdislaw Beksinski and Giger in the work and there is such a depth to the pieces that they really do bring the world to life.
I plan to analyse some of the artist's work soon. (Piotr Ruszkowski )
Part of a play through of the game.



